Copyright: Made with Shalom Help Maker www.danish-shareware.dk/soft/shelpm/


History

Main Window - CharSet generator - Import - The Language Files - History - Problems

Current Version:
 New Importer 3Darkman
 When you now change the set, Charas.EX will try to load the same resources in the actual set (Build a Char in Battle>1 and switch to Battle>2 and you see, what i mean)
 Now a little "Statusbar" on the right side show the activ set-folder and the name of the resource under the mouse. The tooltip doesn't work right...
 I convert (very quick and dirty) all the mid head, hair, items and body to the battle>1-3 sets
 When you make a right-click on a resource, it will be open in the importer.
Importer
 Can now import battle-images from the battle-charset-generator
 And also export (for pose1&2 simple give the same imagename, because Charas.EX will only write in the upper/lower part of the image)
 Import from clipboard grouped: When you export in to the clipboard and edit it with a paint-programm and then you can import this with this function, then charas take the actual grouping-tabel. If you only change a little bit (for example, move the head only one pixel to the right) you must not set all colorgroups again and again.
NOTE: Maybe there are problems with some programm. Paint Shop Pro for example. When use the clipboards to export to PSP and then back to Charas.EX the colors have changed! But when i export and import a resource in Charas.EX, no problem. When i copy the picture in PSP, no problem. Use the Windows-Paint programm for this small changings.

V1.3.5.5
 Charas.EX can now handle 100 Languages and 100 Sets
 New Sections: Battle (Sorry JeremaiSealocke, i saw your resource and thougth, they could fit). At the moment only a template exist.
 Submenus in sets by useing # in the foldername
 New About Screen
 When Charas.EX start first time, it will show a welcome message.
 A Default-Button is added for easier reset the current resource to default.
 New importer: DFXY and InnerChylde
 New Language: Portuguese from 3Darkman
 First Version of the english manual
CharSet Generator
 Add the possiblity to load a complete CharSet
 Now you can Save the Char by clicking on it
Updater
 Remove the bmp with ico

1.3.4.27
Only many new resources from Zelion

v1.3.4.13
 When you try to import a resource with more than 127 Colors [image] Crash
 Compact the menu
 When no resource is in one Section, Charas.EX makes nonsens
 Do small-feet-correction for many resources
 New Importer: Zelion
Importer
 Small-Feet-Correction - Function
  Needed, when a suit has smaller feet than the body-resource

V1.3.4.12
 New Auto-Back-Ground-Color-Finder
 Fixed a bug with XP
 Charas.EX does now automatic close, when windows shutdown.
 Links in about-window are now clickable
 Hide Message-Window from Taskbar
 Change some Text
Importer
 Hide Zoom-Window from Taskbar
 Blink is now optional

V1.3.3.26
 many new resources (thanks to Blatolo and GaryCXJk / look in the thanksgiving)
 New PureBasic-Version 3.62
 Show the filename, when asking to confirm the overwrite
Import
 Correct error in Export to clipboard
Updater
 Add CRC-Filecheck

V1.3.3.23
 and changed the draw-order back to (item in background), body,head,suit,hair,item ;)  (I have changed it, because of the old-man-faces, but then i import more suits...)
 Remove a Resize-Window-Bug
 Autodetect a good backgroundcolor  (sometimes it doesn't work good, so then you can set it manual)
Updater
 New art of finding the date of the updaterfile (now the name is used)
 GID ignored
 possible to update the updater (charas.ex-file will do this)

V1.3.3.11
 changed draw-order to (item in background),body,suit,head,hair,item
Import
 "set to background"-Color will now white on the icon
 Now it is possible to hold down the mousebutton and move around to set easier more than one color.
 Multi-Select with right-click

V1.3.3.9
 Include Charset-Generator to create Charset, ready for import in RPG-Maker  (the "Copy to Clipboard"-Function is now in the File-Menu)
 Save the Position of the Preview-Window.
 New Language: Dutch (thanks to GaryCXJk)
 Update Language: Italian (thanks to Alex)
 Translate on the fly the Import/Preview/Charset-Window.
 When the Zoom-Function of the importer is activate, the importer-window is now not always in foreground.
 Save-Bug (forgotten path) fixed
 Black-Icon-bug removed (error in the cmr-file; easy load and save it in the importer)
 Less flickering, when switching between Head/Hair/etc.
 Credits updated
 some resources
Import
 Forgot to include PNG-load-support
 Zoom-Window is on top, when the Import-Window is activ

V1.03.03.08
ARGH. Some problem with my updater (he has killed nearly all my charas.ex files :( Don't worry: I will always test my update-files, so it is secure for you. (It seems, that i don't lost a resource. If you found a forgotten resource, tell me)
 Remove a little Bug: I write first the hair, then the suit, so the suit was over the hair.
 Clipboard
 automatic start the updater, if a update-file exist
 Now i use the FreeImage-DLL.
 Little Change in the .CMR-File: Now a little bit smaller (but compatible!)
 Autoselect the Language (get by the system-language)
 Set-name are also translated
 PNG-Support!
 Ask on every File, bevor overwrite.
 New FileFormat "CHAR" only in the "File"-Menu
  When a file is saved as char, all the data is saved, so after loading a CHAR you can change it (recolor, other hair).
Import
 While the import-window is open, the main-window is now also open.
Updater
 automatic update all founded updatefiles, not only one. Sorted by Date.
 auto-create path of file, if the path not exist
 Correct my FileTimeToDate - function
 is now date/time-sensetiv

V1.03.03.02
 more resources
 credits

V1.03.03.01
 Charas.Updater included
 more resources
 fixed a bug in the Backcolorcheck
 remove clipboard, because the programm crashed (maybe a bug in PureBasic)
Import
 Import from Clipboard
 Export to Clipboard
 Export BMP

V1.03.02.28
 Rename to Charas.EX
 A ToolTip show the filename of the resource
 Inbuild Language is now English
 Copy to Clipboard
 New Language: Italy (some items are missing, i this case, i use english terms)
 New Resources
Import
 Changes Routines for Background of the Icon
 zoom


Problems

Main Window - CharSet generator - Import - The Language Files - History - Problems

IMPORTANT NOTE
Never, realy NEVER copy a CharSet direct in the CharSet-folder of your RPG-Projekt. Other have done this. They have downloaded a complete CharSet, copy it in there project and *CRASH* "Map Tree Break". All the maps are lost.
Also there is a little problem with the background.
So here you found the right way to import new material (CharSets, FaceSets, Sounds, Music):
1) Open your Project
2) Choose in the "Tool"-Menu "Raw Material Editor"
3) Choose in the folder-structure right the right group (on our example CharSet)
4) Press the "Import"-Button
5) Select your file
6) You see now your CharSet. Now click on in the background. The background should now flash.
7) Press th "OK"-Button and ready.

SECOND NOTE
Charas.EX tries to find a good background color, but sometimes it fails. So you can select a color manual, when you press the auto background button of the CharSet generator.


The Language Files

Main Window - CharSet generator - Import - The Language Files - History - Problems

Charas.EX uses special files with information about the language to translate all the menu, dialog boxes, buttons and so one.
These files have the extension ".lan" and are founded in the Charas.EX main directory. Because the files are simple ASCII text, you can open it with the windows Editor. So open one to have a deeper look in it (open the english.lan).

When the first Char is a ";" these line are ignored. Use this for comments. For example you can write your name in the Lan-File.

At the beginning you find the rename section for the direcotries. This renames are beginn with a / and have this structure
/folder name/name in Charas
Thats why the set-folder is called normal and in Charas it named Mid.

Now all the terms of Charas.EX follow. If you don't want to translate one sentence, insert a empty line. Thats why it is important, that no empty lines are in the LAN-File, or your translation will translate the wrong sentence.

"|" stands for a linebreak in a sentence. This is usefull, when a sentence is so long and don't fit in reserved space in Charas.EX.

When i add new function in charas and so i add new sentence, don't care. If Charas.EX doesn't found a translation, it takes the english sentence.

When you are ready, you should save the file. Normaly you can give it any name, but Charas.EX has a autodetection (only on the first start of charas), so it is usefull, when you give the file to one fo these standard names:

Neutral, Arabic, Bulgarian, Catalan, Chinese, Czech, Danish, German, Greek, English, Spanish, Finnish, French, Hebrew, Hungarian, Icelandic, Italian, Japanese, Korean, Dutch, Norwegian, Polish, Portuguese, Romanian, Russian, Croatian, Serbian, Slovak, Albanian, Swedish, Thai, Turkish, Urdu, Indonesian, Ukrainian, Belarusian, Slovenian, Estonian, Latvian, Lithuanian, Farsi, Vietnamese, Armenian, Azer, Basque, Macedonian, Afrikaans, Georgian, Faeroese, Hindi, Malay, Kazak, Swahili, Uzbek, Tatar, Bengali, Punjabi, Gujarati, Oriya, Tamil, Telugu, Kannada, Malayalam, Assamese, Marathi, Sanskrit, Konkani, Manipuri, Sindhi, Kashmiri, Nepali

Btw: Neutral is not my Idea. This has MS so defined!

At the moment the Charas.EX can found a maximum of 99 Lan-Files (all the others are ignored), but i can increase this numbers, when it is realy necassary :).

If you have create a LAN file, please send it to me, so it will be in the next update.

Now you have translate Charas.EX, but not the Help-Files.

Charas.EX will automatically open the correspondig helpfiles. For example, when you have choosen Italian as language, Charas.EX tries to open "manual-Italian.hlp" or "manual-Italian.chm". When Charas.EX doesn't find this Help-file, this english one will be open.


Main Window Overview

Main Window - CharSet generator - Import - The Language Files - History - Problems

File Sets Language Help
A:Resources - B:Preview - C:Control - D:Color - E:Color-Bars - F:Method - G:Statusbar

Ok, lets beginn. How to create a new char.

First of all: Think about your char. How does it should look? How old? Tall, Kid, Normal and so on.

Then select the right Set. And search for good resources in the resource-field (A). If you want to change the color of one of the resource, simple recolor it (D-F). You can see the current char in the preview-area (B).

Ok. Your char is ready, but what next? You want to save it.
There a several methods:

1) Save as Picture (C)
Here can you save the char as a 256 color picture. This saves only a single char and is only usefull, when you want to edit the char with a other program. But for this exist a faster way over the clipboard. All the resources are combined to one picture, which you can't edit with Charas.EX any more.

2) Export to clipboard (File - menu)
Nearly the same as above, but export the char in to the clipboard.

3) Save as CHAR (File-menu)
In the CHAR-Format everything is saved, the resources, the color and so on. You can't import this format in your RPG project, but this format isn't created for this. Because the resources are not combined, you can change the char later with Charas.EX. So you can change later easy the outfit of your char, for example when you add a desert-episode and want, that the main char change his outfit to fit to the desert.

4) Copy to CharSet (C)
With this button, the current char is copy to the CharSet generator. This generator combine 8 chars to one CharSet, which you can import in your RPG project.
When you want to delete one char of your CharSet, simple click on the slot and reset it. When you want to import a picture to the charset, also click on the slot and import a picture/from clipboard. A window will appear and you must only click in the background to find the background color. Ready your picture is in the charset.
Ok, save the CharSet and you can import it to your RPG project.

When you change the set, Charas.EX will try to load the same resources, that you have choosen, in the actual set (Build a Char in Battle>1 and switch to Battle>2 and you see, what i mean). This also work on CHAR files, but only the new one, that you can create with Version 1.3.5.11 and above. You can load older CHAR-Files but there are no names of the resources saved, so the reload doesn't work.

IMPORTANT NOTE
Never, realy NEVER copy a CharSet direct in the CharSet-folder of your RPG-Projekt. Other have done this. They have downloaded a complete CharSet, copy it in there project and *CRASH* "Map Tree Break". All the maps are lost.
Also there is a little problem with the background.
So here you found the right way to import new material (CharSets, FaceSets, Sounds, Music):
1) Open your Project
2) Choose in the "Tool"-Menu "Raw Material Editor"
3) Choose in the folder-structure right the right group (on our example CharSet)
4) Press the "Import"-Button
5) Select your file
6) You see now your CharSet. Now click on in the background. The background should now flash.
7) Press th "OK"-Button and ready.

SECOND NOTE
Charas.EX tries to find a good background color, but sometimes it fails. So you can select a color manual, when you press the auto background button of the CharSet generator.


Main - File

Main Window - CharSet generator - Import - The Language Files - History - Problems

File Sets Language Help
A:Resources - B:Preview - C:Control - D:Color - E:Color-Bars - F:Method - G:Statusbar

Export to clipboard
Copy the current char in to the clipboard. Usefull, when you want to edit the char with a paint program.

Load/Save CHAR
Normaly when you save a single char as picture, you can't change anything with charas. But for example you want to later change something, a new clothing or something like this. So what can you do:
A) Search again all the resources, change the color again and and and
B) or simple save the char in the ".CHAR" format
In the format are all stored: the resources, the choosen color, the method of coloring, everything.
BTW.: The complete resources are stored in the CHAR. Even when you delete the resource-file (.cmr) the saved CHAR is loaded correct.

Import new resource
You want more resource and you doesn't want to wait for the next update? Ok, here can you import new resources.
For more read the importer-topics.

Preview
Shows a little window with a 1:1 preview of the current char.

CharSet generator
Open the CharSet generator, who can create a import-ready CharSet with 8 chars.

Exit
DON'T CLICK THIS OR THE WORLD IS DOOMED.

or maybe only the programm will be closed...


Main - Sets

Main Window - CharSet generator - Import - The Language Files - History - Problems

File Sets Language Help
A:Resources - B:Preview - C:Control - D:Color - E:Color-Bars - F:Method - G:Statusbar

A big miracle! Here you found all the sets.

When you change the set, Charas.EX will try to load the same resources, that you have choosen, in the actual set (Build a Char in Battle>1 and switch to Battle>2 and you see, what i mean). This also work on CHAR files, but only the new one, that you can create with Version 1.3.5.11 and above. You can load older CHAR-Files but there are no names of the resources saved, so the reload doesn't work.

Note:
The name of the set must not the same of the directory-name. It can be renamed in the language files.


Main - Language

Main Window - CharSet generator - Import - The Language Files - History - Problems

File Sets Language Help
A:Resources - B:Preview - C:Control - D:Color - E:Color-Bars - F:Method - G:Statusbar

And an another miracle. Here found you all the possible languages.

You miss your language? You want to translate Charas.EX?
Then find out more about Language Files!


Main - Help

Main Window - CharSet generator - Import - The Language Files - History - Problems

File Sets Language Help
A:Resources - B:Preview - C:Control - D:Color - E:Color-Bars - F:Method - G:Statusbar

About
Here can you find the Version number, my E-Mail adress, the link to PureBasic and to Charas-Online.

Manual
When you don't know, what this menu-item does, i ask me, who you open this help-file :)

Charas Teaml & Thanksgiving
Here found you all the persons, who had made it possible, that this project exist.
When you use chars which you create with this charas (online or EX), it is a good idea to name all of them in the credits section of your project.

FreeImage
Here found you some information of the FreeImage-DLL, which had made it possible, that charas.EX can save in the 256-color-png format.


Main - Resources

Main Window - CharSet generator - Import - The Language Files - History - Problems

File Sets Language Help
A:Resources - B:Preview - C:Control - D:Color - E:Color-Bars - F:Method - G:Statusbar

Here found you all the Resources of the current set. Simple click on one of the Icons to select the resource. You can found the name of the resource in the Statusbar (G).
When you click with the right mousebutton, the choosen resource will automatic open in the importer.


Main - Preview

Main Window - CharSet generator - Import - The Language Files - History - Problems

File Sets Language Help
A:Resources - B:Preview - C:Control - D:Color - E:Color-Bars - F:Method - G:Statusbar

A zoomed preview of your current char.
From left to right you see this directions: back, right, front, left.

Under the pictures you can select, that the char is animated (move) or stand still and show one of the animation-part (left,mid,right)


Main - Control-Buttons

Main Window - CharSet generator - Import - The Language Files - History - Problems

File Sets Language Help
A:Resources - B:Preview - C:Control - D:Color - E:Color-Bars - F:Method - G:Statusbar

Auto background / background
Charas.EX tries to find the automatic the best background color, which is not used in the char. But sometime it doesn't function right so you can select a background color manual.
Note: This option is only usefull, when you don't want to use the CharSet generator.

Reset
Delete the current char.
NOTE: There is no confirm-dialog!

Save picture
Save the current char as a picture. Charas.EX can save 256-color BMPs and PNGs. You can't import this picture in your project, because you need a complete CharSet (look at the next menu-item).
When you want to save the char to modify it later, then use the CHAR format.
If you want to edit the char with a paint-programm, maybe it is easier to copy the char in to the clipboard.

Copy to CharSet
Copy the current char into a empty slot of the CharSet generator.
The CharSet generator can create a full import ready charset.


Main - Color

Main Window - CharSet generator - Import - The Language Files - History - Problems

File Sets Language Help
A:Resources - B:Preview - C:Control - D:Color - E:Color-Bars - F:Method - G:Statusbar

One of the feature of Charas.EX is the recolor possibility.
A Resource can have four color-group and here can you select, which color should be recolor and you can select one of the given colors for recoloring.
Btw: You can not select "costom"! Don't care about it and use  the color-bars.

When you recolor a resource and change this resource (for example you want a different hair), automatic the new resource is recolored. This is usefull, when you want a char with red hair, but you don't know what exact hair the char should have. So you can select red and the you can try every hair to find the best one.

To set the color fast to the default-values, simple click on the big Default button.

Charas.Ex knows 4 diffrent methods of coloring a resource.


Main - Color-Bars

Main Window - CharSet generator - Import - The Language Files - History - Problems

File Sets Language Help
A:Resources - B:Preview - C:Control - D:Color - E:Color-Bars - F:Method - G:Statusbar

Here you can select every possible color by change the red, green and blue part of the color. The value can range from 0 to 255. 0 means no, 255 full. When red, green and blue is set to 255 you get white. Use the given colors, to find out, how to mix colors.

The "Link spin"- option links the color-bars. So when you reduce red, also green and blue are reduced.


Main - Coloring-Method

Main Window - CharSet generator - Import - The Language Files - History - Problems

File Sets Language Help
A:Resources - B:Preview - C:Control - D:Color - E:Color-Bars - F:Method - G:Statusbar

Charas.Ex knows 4 methods of coloring a resource. It is not easy to explain, but a picture (ok two pictures) say more than thousand words:

Here the original

and the recolored resources, from left to right
method 1 max - method 1 mid - method 2 max - method 2 mid

Note: For every resource (Body, Head, Hair, Suit, Item1-3) you can set a different  method.


Main - Statusbar

Main Window - CharSet generator - Import - The Language Files - History - Problems

File Sets Language Help
A:Resources - B:Preview - C:Control - D:Color - E:Color-Bars - F:Method - G:Statusbar

Here you can see the foldername of the current set and the name of the resource under the mouse.


CharSet Overview

Main Window - CharSet generator - Import - The Language Files - History - Problems

A:CharSet slots B:Controll-Buttons

This Window shows you the current CharSet. When you press the Copy to charset - button of the main window, the current char is copied in a empty slot of the CharSet. If you want to reset a slot, click on this slot and select reset (A).

When you want to save a charset, simple click on save picture (B) and select you destination.

IMPORTANT NOTE
Never, realy NEVER copy a CharSet direct in the CharSet-folder of your RPG-Projekt. Other have done this. They have downloaded a complete CharSet, copy it in there project and *CRASH* "Map Tree Break". All the maps are lost.
Also there is a little problem with the background.
So here you found the right way to import new material (CharSets, FaceSets, Sounds, Music):
1) Open your Project
2) Choose in the "Tool"-Menu "Raw Material Editor"
3) Choose in the folder-structure right the right group (on our example CharSet)
4) Press the "Import"-Button
5) Select your file
6) You see now your CharSet. Now click on in the background. The background should now flash.
7) Press th "OK"-Button and ready.

SECOND NOTE
Charas.EX tries to find a good background color, but sometimes it fails. So you can select a color manual, when you press the auto background (B) button of the CharSet generator.

And finaly you can load a CharSet by pressing the Import image button.

Btw: You can close the window, the data in the CharSets are not lost, simple open it again (file-menu of the main window).


CharSet - CharSlots

Main Window - CharSet generator - Import - The Language Files - History - Problems

A:CharSet Slots B:Controll-Buttons

Here do you see the CharSet. Don't care  about the boarder. It is draw inside the char, but it is not saved with the charset.
When you click on one of the slots, a popup menu appears with this items

Import Image
You can import a char from a other application (for example a paint program). After loading it, a small window open. Here you must click in the background or Charas.EX doesn't know, where the background is.

Import from clipboard
Allmost the same as above, but here the image is imported out of the clipboard.

Export to image
Save the char in the selected slot as a image.

Export to clipboard
Copy  the char in the choosen slot into the clipboard.

Reset
Delete the char out of the slot.
WARNING: There is no confirm message.


CharSet - Control buttons

Main Window - CharSet generator - Import - The Language Files - History - Problems

A:CharSet slots B:Controll-Buttons

Save picture
Save the complete CharSet to a PNG or BMP picture. This CharSet is then import ready for your RPG project.

IMPORTANT NOTE
Never, realy NEVER copy a CharSet direct in the CharSet-folder of your RPG-Projekt. Other have done this. They have downloaded a complete CharSet, copy it in there project and *CRASH* "Map Tree Break". All the maps are lost.
Also there is a little problem with the background.
So here you found the right way to import new material (CharSets, FaceSets, Sounds, Music):
1) Open your Project
2) Choose in the "Tool"-Menu "Raw Material Editor"
3) Choose in the folder-structure right the right group (on our example CharSet)
4) Press the "Import"-Button
5) Select your file
6) You see now your CharSet. Now click on in the background. The background should now flash.
7) Press th "OK"-Button and ready.

Import image
Use this function to load a complete CharSet image in to the CharSet generator.
After selecting a file, a window with the image will appear. Now you must click somewhere in the background and ready, the CharSet is loaded.

(Auto) Background
Charas.EX tries to find a good background color, but sometimes it fails. So you can select a color manual, when you press this button.

Reset
Delete the complete CharSet.
WARNING: There is no confirm message.


Import Overview

Main Window - CharSet generator - Import - The Language Files - History - Problems

File
A:Resource B:Groups C:Help-Options D:Item-Options E:Multi-Select-Range

First of all, why must the resources import? Why not only copy the png in the folder and ready? Because Charas.EX can recolor the resources and for that Charas.EX must know, which colors are the same (all green, all blue, all black, and so on). For a human this is very simple, but for a machine is so easy. You must group the colors.
But first, load a image (File-menu, import a image). It should now appear in the resource-image (A).

So, first select on the right side the background-group (B) and then click in the background or the resource (A). The background should now blink, like this example:

You don't want, that the group blink? Simple remove the check on the blink-option (C). And when you find, it the resource is too small, simple activate the zoom (C).
Back to background group: Note that it is possible to set more than one color to the background group. This is usefull, when the source-picture have more than one background color.
Do the same with colors and the 4 groups. Select the group and click in the picture. You can also hold down the mouse and move around. If you want to release a color from a group, simple click again on it.

You want easier to select nearly identical colors? Than click with the right mousebutten on a color. You can change the tolerance of the selection with the Multi-Selection-Range (E). 0 means the color must be identical, 255 all colors.

Something special is the delete-group (B). Sometimes it happen, that a (for example) a Suit-Resource is too small, so that the body isn't hide complete. For this is the delete-group. All colors in this group remove the previous resource of the char with the background, so the body is deleted at this position.
Here a little picture, which can maybe help. On the left side you see a body with a item. I have changed this item so, that the white and red color is then in the delete group and so the body has now a hole where the item was before:

Many of the mid-set suit resources have smaller feets than the body resources, so i have insert a small tool, which automatical adds a area around the feets and add this area to the delete group, so the body-resources is hide complete. Also here: A picture tell more than thousands words:

And before i forget, there is a little order in the groups, so please make it so:
Body
Group 1: For the skin
Head
Group 1: Skin
Group 2: Light (white) part of the eye
Group 3: Dark part of the eye
Hair
Group 1: Hair-color
Suit
Group 1: Shirt or something like this
Group 2: Second important thing.
All the other groups are free, but please try to not change this standard.

And finaly something special for the items:
Sometimes it is usefull, that a item is behind the char, for example, when the hero holds a sword, a shild or has wings.  For this is the Line behind char. There are four checkboxes back, right, front and left.
Here a little example:

On the left side the f-option is checkt, on the right side not.

When you are ready, you can save the resource (File-Menu).

When you want to create a own set, easy create a folder in the directory or with this subdirectories:
body\
head\
hair\
suit\
item\

Some additional for the foldername. When in the Set-Folder-name is a #, it is interpreted as a seperate char to definied a submenu#setname.
for example:
battle#1
battle#2
battle#3
will be shown in charas as

battle	1
2
3

You can rename a set in the language-file. This is usefull, when you want, that a set is called in English Mid, in German Mittel, and so.


Import - Menu

Main Window - CharSet generator - Import - The Language Files - History - Problems

File
A:Resource B:Groups C:Help-Options D:Item-Options E:Multi-Select-Range

Import image
Load a image in the resource-area.

Import battle image
You can import the battle-charsets. Pose 1 and Pose 2 are in the first BMP, Pose 3 is in the second BMP.

Import from clipboard
Nearly the same as above, but copy it from the clipboard. Usefull, when you have changed the picture in a paint-program.

Import from clipboard grouped
When you export in to the clipboard and edit it with a paint-programm and then you can import this with this function, then charas take the actual grouping-tabel. If you only change a little bit (for example, move the head only one pixel to the right) you must not set all colorgroups again and again.
NOTE: Maybe there are problems with some programm. Paint Shop Pro for example. When use the clipboards to export to PSP and then back to Charas.EX the colors have changed! But when i export and import a resource in Charas.EX, no problem. When i copy the picture in PSP, no problem. Use the Windows-Paint programm for this small changings.

Load/Save resource
When you are ready, you must save the resource, or it is lost. Or when you found a error on a resource (for example, that somebody forget to set a background), you can load it here.
Note: You can found out the name of a resource, by placing the cursor in the resource (Main-Window) and wait a little bit.

Export to image
Save the current resource as a image. Note that with a image no group-identification can be saved. This is usefull when you want to edit a resource in a other program.

Export to battle image
Charas.EX can also export resources to the  battle-charset-format. Take the same name of the bmp for Pose 1 and Pose 2. Charas.EX will not earse the complete bmp, it will only overwrite the upper/lower part of the bitmap.

Export to clipboard
Neary the same as above, but copy the image in the clipboard.

Exit
Quit the importer.


Import - Resource

Main Window - CharSet generator - Import - The Language Files - History - Problems

File
A:Resource B:Groups C:Help-Options D:Item-Options E:Multi-Select-Range

Here you found the current resource. When you left click on the  resource,  the color will add (or removed) to the actual group (B). You can also hold down the mousebutton and move around to select faster more colors.

When you click with the right mousebutton, you select some identical colors. The tolerance can be set with the Multi-Select-Range. 0 means only this color, 255 means all colors.


Import - Groups

Main Window - CharSet generator - Import - The Language Files - History - Problems

File
A:Resource B:Groups C:Help-Options D:Item-Options E:Multi-Select-Range

You can here select a group. To add a color to a group, simple click on the resource (A).

Background
The background group definied the background of a resource. This colors are full transparent.

Color-Groups
All the colors in a group a connected together. So they can be recolored in the main-window.

Delete Group
Something special is the delete-group (B). Sometimes it happen, that a (for example) a Suit-Resource is too small, so that the body isn't hide complete. For this is the delete-group. All colors in this group remove the previous resource of the char with the background, so the body is deleted at this position.
Here a little picture, which can maybe help. On the left side you see a body with a item. I have changed this item so, that the white and red color is then in the delete group and so the body has now a hole where the item was before:

And before i forget, there is a little order in the groups, so please make it so:
Body
Group 1: For the skin
Head
Group 1: Skin
Group 2: Light (white) part of the eye
Group 3: Dark part of the eye
Hair
Group 1: Hair-color
Suit
Group 1: Shirt or something like this
Group 2: Second important thing.
All the other groups are free, but please try to not change this standard.


Import - Help-Options

Main Window - CharSet generator - Import - The Language Files - History - Problems

File
A:Resource B:Groups C:Help-Options D:Item-Options E:Multi-Select-Range

Small feets correction
Many suits of the Mid sets are to small, the feets of the body-resources are not hide. For this i add this option. It creates a small areas around the feets and add this to the delete group.

Blink
Normaly the actual group blink. When you don't want it, you can deactivate it here

Zoom
When you think, that the resource on the left side is too small, activate the Zoom-Window. A small window appear on the right side of the import window.


Import - Item-Options

Main Window - CharSet generator - Import - The Language Files - History - Problems

File
A:Resource B:Groups C:Help-Options D:Item-Options E:Multi-Select-Range

Only for items:
Sometimes it is usefull, that a item is behind the char, for example, when the hero holds a sword, a shild or has wings.  For this is the Line behind char. There are four checkboxes back, right, front and left.
Here a little example:

On the left side the f-option is checkt, on the right side not.


Import - Multi-Select-Range

Main Window - CharSet generator - Import - The Language Files - History - Problems

File
A:Resource B:Groups C:Help-Options D:Item-Options E:Multi-Select-Range

Here you can set the tolerance of the selection with the right mousebutton. 0 means the color must be identical, 255 all colors.