RPG Maker 2009 Ultimate ======================= (C) 2009-2010 by David "Cherry" Trapp cherry@cherrytree.at www.cherrytree.at Version 0.15 Alpha RPG Maker 2009 Ultimate is kind of a top part on RM2k(3). Using the technique of DLL injection allows me to manipulate the RPG Maker from inside itself, without modifying any of its files. This way, I can change windows, add features, change behaviours, and so on. It's a long way to a really useful piece of software - which is the goal of RM2k9U (= RPG Maker 2009 Ultimate) -, espicially in this case, where I have to create many tricky basic systems, where I can later build my "new features" onto. I want to do things like: - Adding a project creation wizard, which should choose the right RPG_RT.exe version for you and avoid all compatiblity problems between different patches, etc. - Adding an auto-backup feature - Adding things like playlists to the jukebox - Adding a debugger - Putting together all tools I made up to now and implementing it in this one - ...and much more. I want to turn RPG Maker 2000/2003 into a professional and comfortable RPG development environment. RPG Maker 2009 Ultimate supports language files, so it will be available in many languages! :) Currently, there is a Spanish and a French language file (however, it's not fully translated yet). You can set the language file in the "ultimate.ini" file. I decided to let the community be part on my way of development - in an active way. I will frequently publish new versions, so you can always test the latest version. See changelog.txt for a list of new features, in bugs.txt the known bugs are listed. To start testing, just start rpg2009.exe and try out everything! Please look into the file "ultimate.ini" too, because there are some settings you can change there. If you use Wine, take also a look at "wine.txt". RM2k9U will register at my server when you start it the first time. This is just for statistical reasons, I hope you understand that. You can see the statistics at the follwing link: http://stat.cherrytree.at/?action=view&id=50 Please send feedback and bug reports to the forum thread where you get this download from, or to my mailbox cherry@cherrytree.at! Thank you very much for your help! LIST OF MOST INTERESTING FEATURES: All features are working with all RPG_RT files! - Support for up to 125 (5x25) sprites in an animation file. - Support for importing of images of any size. - "Go to Map/Area" dialog where you can quickly jump to a map or area by either entering their ID or parts of their name. - Support for comments with up to 128 lines - Support for lower layer tiles in upper layer WARNING: This feature is disabled by default. You have to set AllTilesInUpperLayer=1 in the [Common] section of the configuration file to enable it. This is done because the feature has a big problem (which I can never solve): The lower layer tiles get the same passability settings as the upper layer tiles at the same position. So, you have to organize your tileset so that passable tiles will be on the same place in lower and upper layer. This feature can only be used when the "tabs in tool panel" feature is enabled. If you use autotiles in upper layer, only the middle tile will be used. Animated tiles work however.Unfortunately, all lower layer tiles will be unpassable in upper layer, regardless of their setting in the database. - Secret events You can use one secret event per map. A secret event is invisible and password-protected. You can use it to protect a script or make it more difficult to cheat. - Event command highlighting Event commands are now displayed in different colors like in RPG Maker XP/VX. You can set the color theme in the configuration file. - Maximizable script listboxes Event script listboxes can now be "maximized". In this state, they fill nearly all the space in the window. - Subfolder support for resources Resources can be organized in subfolders now. You can choose if you want to display all folders or a specific subfolder. In the resource manager, you can move resources and create new subfolders using the new button "Move/Rename". - File info for resources When you select a resource, a file info will be displayed. In case of graphic files, this is their size. In case of MIDI or MP3 files, it is title/copyright information. In case of keypatch MP3 link files, it's the destination and the MP3's title. In case of keypatch scripts, it's the first action, and in case of "ExecProgram", the command. The filetype is detected by the file header rather than the extension, so ".mp3.wav" files and similar will not be misdetected as .wav file. - New animation type for charsets: "No steps while moving" - "Undo" button for many event commands - Tips & tricks Useful information about new features of the RPG Maker 2009 Ultimate, as well as features which are available in the ordinary RPG Maker as well. - UIMod files These files are basically just INI files which can be edited with a text editor. You find them in the subfolder "uimod". But they allow you to change parts of RPG Maker's interface - you can do nearly all things you would normally use the "Resource Hacker" for. Three sample UIMod files are included: * test.ini This file is useless, it's just there to demonstrate all features of UIMod. It's not activated by default. * widemessagebox.ini This file will increase the width of the text box for messages and also add a horizontal scrollbar to it. * picturespinwave.ini This file will allow you to set values from -12 to +12 for picture effects' (spin, wave) strength. Negative values for the spin effect rotate the picture counter-clockwise, 0 pauses the rotation without resetting the angle. Press the Pause key when RM2k9U is running in debug mode to open the "Inspector", where you can explore the forms, controls and properties you can change in UIMod files. - F11 will call the music selector in every RPG Maker window! - The test play hotkey (F9) also works in the database. - Multiple instances You can open up to 100 instances of the RPG Maker without conflicts! - User tools You can set user-defined tools which will appear in the "Tools" menu then. - The tool panel (containing tile selector and map tree) is now a floating tool window. Press F2 to hide it or show it again. You can dock the tool panel at the left or right side of the window at any time. - Font replacements The fonts used in the RPG Maker's UI can be replaced. This also fixes the bug that RM2k3 would display a yen sign instead of a backslash. - New hotkeys, redesigned menu and toolbar, new icons, ... Have fun! Cherry